Jeff Presley's group has modified these rules by marking one of the existing wild cards as 'Super Wild' and one of the existing skip cards as 'Super Skip'. At the start of a turn, a player can retrieve any card from their 'save' pile into their hand instead of drawing from the stock or discard pile. These cards are stored from deal to deal. Once in each deal, a player can 'save' a card by discarding it into a private 'save' pile instead of the central discard pile.Players can choose which Phase to attempt on each deal, based on the cards they are dealt.The Masters Edition of Phase 10 includes two additional rules: Only play if you have absolutely nothing to do in the next 4 to 5 hours.Ī variation of the 'Masters Edition' of Phase 10, contributed by Jeff Presley Warning! This game takes a very, very, very long time. Phase 10 +10 is played with a deck of Phase 10 cards and played the same way as the proprietary game Phase 10 except that the 10th phase only marks the half way point! After the 10th phase there are 10 more and here they are: Phase 10 is a commercial version of the traditional card game Contract Rummy, but while Contract Rummy is played with standard playing-cards, Phase 10 uses special cards and has a somewhat different sequence of contracts. It is a collection of variations of the proprietary card game, Phase 10. This page is part of the Invented Games section of the Card Games web site.